11/19/2023 0 Comments Alien swarm reactive drop infestation![]() Fixed a bug where sv_memlimit would sometimes fail to exit.Fixed Bastille only playing one of his two death sounds.Fixed an issue that caused the "help" command to limit descriptions to 80 characters.Going forward, uploading addons with config files in them to the workshop will be limited to autoexec_.cfg to avoid collisions between different addons and between addons and user files.Addons with an autoexec file are now listed on the workshop under the "Config" tag.Updated how the Mission Complete screen is rendered to allow supporting more languages.Fixed end-of-mission stat graph lines being unexpectedly far apart in some cases.IAF HAS42 Devastator: Increased firing sound volume for the player firing the weapon.Here are some fixes for recently-reported bugs and a few map and workshop improvements. Month values are from 0 to 11, days are from 0 to 30, hours are from 0 to 23. Can be used to change the frame on an animated texture based on the viewer's local system time. Added 3 new material proxies - LocalTime_Month, LocalTime_Day, LocalTime_Hour.Main purpose is to preserve any out-of-bounds exploits used in speedruns. ![]() Added a CollideWithMarines keyvalue to func_asw_fade.Fixed a pathfinding crash caused by incorrect initialization of info_node_link.Fixed certain mapper-placed Antlion Guards and Antlion Guardians not unlocking the Swarmopedia entry when killed.Added rd_chainsaw_idle_sound for challenges that want to disable the chainsaw idle sound.Marine skill points can now be reassigned via convars (eg.Added an option to asw_jukebox to make it not interrupt player-supplied combat music, for use in multi-part combat music.Marines can now display health up to 8191 (previously, the limit was 511).Added asw_filter_incapacitated for use in Hammer.It returns drone flinching behavior to how it was in Alien Swarm, where it would cancel attack animation timers. Added rd_drone_flinch_resets_attack for use in challenges.Added support for $blendtintbybasealpha to UnlitGeneric.Added support for $tintmasktexture to VertexLitGeneric and UnlitGeneric.Fixed the SecondaryBullets Hammer keyvalue affecting primary ammo on asw_weapon entities.Added six new convars that allow co-op challenges to control the maximum number of marines in a squad: asw_marines_max (default 8), asw_marines_max_per_profile (default 1), asw_marines_max_officer (default 2), asw_marines_max_special_weapons (default 2), asw_marines_max_medic (default 2), and asw_marines_max_tech (default 2).Fixed gas grenade particle effects disappearing for players far away from the grenade.Fixed an advanced setting for marine names using the wrong labels for each option.Fixed Heroes of the Interstellar Armed Forces scores not being updated on the leaderboard.Fixed certain graphics settings not being saved after being changed in the Advanced Settings screen.Fixed favorited game servers appearing on the lobby list even if they aren't Alien Swarm: Reactive Drop servers.Fixed a crash when viewing materials using certain proxies in -tools mode.Īdditionally, since the release on Wednesday, we have released hotfixes for the following issues:.Fixed screen-space motion blur being enabled.Fixed a medal being awarded to all players in the lobby rather than just the player who performed the required action. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |